Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Apr 11, 2005, 09:21 PM // 21:21   #1
Krytan Explorer
 
 
Join Date: Feb 2005
Guild: The Exiled
Advertisement

Disable Ads
Default Pet damage

So I was digging through my videos checking em out and I noticed a video in which I have a pet and only a pet attacking me. So I figure this would be a good segment to look at pet damage.

Before I get into the math I have a question about pets. when they die they inflict DP? I know they took this out but I heard they put it back in.

It was a grey wolf probably an elder wolf by the looks of it attack speed was 1.19 seconds for about 7-14 damage on an elementalist but averaged about 9. So this is something like 7-8 DPS that doesn’t ignore armor. If this was buffed (i can't tell) then its really sucky damage if its unbuffed its still no good. Might as well pick up conjure phantom which does 10dps, ignores armor.

I personally think pets should be able to do 11dps unbuffed to low armored targets up to 22 dps when buffed against those same targets. Since it doesn't ignore armor like DoTs requires atleast 1 skill slot, 2 if you want to be able to res and on top of that if the pet dies you get DP.

The new pet attack skills are a begining, they atleast differentiate pets from DoTs allowing rangers to cripple, bleed, and increase the damage of the pet. Since i haven't tried these out yet i can't really comment and it may be enough to reach that usefull DPS i was reffering to above. We will see next BWE i guess.

Anyway that’s my 2 cents on pets for what it is worth.

Last edited by Draken; Apr 11, 2005 at 09:24 PM // 21:24..
Draken is offline   Reply With Quote
Old Apr 11, 2005, 09:33 PM // 21:33   #2
Elite Guru
 
Bgnome's Avatar
 
Join Date: Feb 2005
Default

pet damage seems to be highly variable and may depend on, but is not limited to: beastmastery level, pet level, pet type, and skills being used.

as of the march bwe, pets incur a 5% DP upon the owner when they die.
__________________
[quote=Sausaletus Rex]...When you respond to a thread in [Q&A] make sure, and I mean damn sur
Bgnome is offline   Reply With Quote
Old Apr 11, 2005, 10:49 PM // 22:49   #3
Krytan Explorer
 
 
Join Date: Feb 2005
Guild: The Exiled
Default

Ah that slipped my mind well ill give you that... so say he had 9 in beast mastery and a max lvl pet(a wild guess) which would give people with 12 a boost to 11dps so it would be respectably on par with DoTs against 60AL targets. Still not great on armored targets hmm... well it is showing more promise than what I originally thought. Although now a lot of speculation has entered into this.

Edit: Bleh without a 1v1 arena to really know the other guy and figure this stuff out its extreamly difficult...ah well I tried.

Last edited by Draken; Apr 11, 2005 at 10:58 PM // 22:58..
Draken is offline   Reply With Quote
Old Apr 11, 2005, 10:58 PM // 22:58   #4
Academy Page
 
Halfy's Avatar
 
Join Date: Feb 2005
Location: Canada
Guild: Charter Vanguard
Profession: Rt/Me
Default

After fooling around with the new skills and mixing the build around a bit, I am perfectly satisfied with a 9-10 average on damage. After all the pet buffs that I was able to slap on and under certain conditions, the pet is actually able to do about 31 (low end) and 55 (high end). Then throw in the armor pen max of 41% and you are doing a max hit against 60AL of about 80-85.

Here's the thing. With the low energy costs and fast casting (shout) you can easily spam quick attacks in conjunction with a longer lasting buff for damage between 50-80 damage. That is a powerful backup to a ranger who is also bringing the heat from afar. The build I designed has the pet doing the major damage plus interrupts while the ranger is causing conditions and interrupts. It will be extremely effective once we see the pet control come into effect that has been hinted at by Gaile. So I think the pets are balanced as they are.

*edit* I could be way off task here, I should mention that I am unsure as to whether the pet skills will stack. After looking into this, I suppose the key is the difference between a shout and a pet attack. Sounds like there should be no trouble. However, will expertise reduce the costs of a pet attack?

I agree that testing will determine any of this. I am just generally pleased with the infusion of those new skills.

Last edited by Halfy; Apr 11, 2005 at 11:10 PM // 23:10..
Halfy is offline   Reply With Quote
Old Apr 11, 2005, 11:03 PM // 23:03   #5
Lion's Arch Merchant
 
Kaiwyn's Avatar
 
Join Date: Feb 2005
Location: BC Canada
Default Pets

Has anyone posted a list of the types of pets and the damage they can do? (before skills points and leveling up? I assume they level up too?) Is there ever going to be any way of controling them so they don't rush off randomly attacking whatever they want to?

Last edited by Scaphism; Apr 12, 2005 at 12:44 AM // 00:44.. Reason: Thread Merged
Kaiwyn is offline   Reply With Quote
Old Apr 11, 2005, 11:14 PM // 23:14   #6
Kha
Sins FTW!
 
Kha's Avatar
 
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
Default

Quote:
Originally Posted by Kaiwyn
Is there ever going to be any way of controling them so they don't rush off randomly attacking whatever they want to?
This has been suggested many times, and I believe they have addressed this issue in interviews and what not. Though they haven't given a direct answer(I don't think), they do want the experience of having a pet more enjoyable for those who choose to. So for release or maybe even the last beta I am sure we will see some adjustments to controlling your pet.
__________________
Kha is offline   Reply With Quote
Old Apr 11, 2005, 11:16 PM // 23:16   #7
Underworld Spelunker
 
Join Date: Feb 2005
Default

i couldnt find it but somewhere is a chart rating strength speed etc of the various pets but i cant find it this is a better embarassed one i think

Last edited by Loviatar; Apr 11, 2005 at 11:19 PM // 23:19..
Loviatar is offline   Reply With Quote
Old Apr 11, 2005, 11:22 PM // 23:22   #8
Elite Guru
 
Bgnome's Avatar
 
Join Date: Feb 2005
Default

i dont think there is a definitive list of pet statistics. there seem to be a whole lot of variables and limited testability.

as of march bwe, my pets did not rush off randomly and attack whatever, (this does not include other nearby charmeables of course). my pet would attack whatever target i was attacking and would defend me if i was attacked. that much of the AI is there at least.
__________________
[quote=Sausaletus Rex]...When you respond to a thread in [Q&A] make sure, and I mean damn sur
Bgnome is offline   Reply With Quote
Old Apr 11, 2005, 11:27 PM // 23:27   #9
Underworld Spelunker
 
Join Date: Feb 2005
Default

[QUOTE=Bgnome]i dont think there is a definitive list of pet statistics. there seem to be a whole lot of variables and limited testability.

QUOTE]

not as numbered stats but as a comparison to each other

neat rows and colums ranking by speed durability damage but in relation to each other
Loviatar is offline   Reply With Quote
Old Apr 11, 2005, 11:33 PM // 23:33   #10
Elite Guru
 
Bgnome's Avatar
 
Join Date: Feb 2005
Default

shouts stack, but only 1 of each particular type of effect will work, ie if 2 shouts had 2 effects, but 1 of them was armor penetration, you would only get the AP bonus from the higher one.
expertise will affect animal attack skills.
__________________
[quote=Sausaletus Rex]...When you respond to a thread in [Q&A] make sure, and I mean damn sur
Bgnome is offline   Reply With Quote
Old Apr 11, 2005, 11:59 PM // 23:59   #11
Elite Guru
 
Weezer_Blue's Avatar
 
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
Default

The bad thing about a pet is that it's like a weapon. Like a really crappy, low damage, uncustomized, piece of crap weapon. Sure, you can make them do attacks, and you can buff them, and you may be able to control them by this weekend, but is it worth it? No. From the looks of things, 5 or more skill slots is never going to be worth it when I could more easily pick up my bow and a few bow attacks and preps and slaughter the weekly animal involking a 5 percent death penalty on you, and then what happens to you? You die. You are nearly defensless. Pets, at their very best, are just a skill slot that you didn't know what to fill with so you said "screw it. i'll throw in an animal to annoy em". Are they good for PvE? Sometimes - if the NPCs are dumb enough to attack it. Are they useful in PvP? Sometimes - if you're opponents are all ignorant. Are they worth it? Hell no.
__________________
Weezer_Blue is offline   Reply With Quote
Old Apr 12, 2005, 12:03 AM // 00:03   #12
Academy Page
 
Halfy's Avatar
 
Join Date: Feb 2005
Location: Canada
Guild: Charter Vanguard
Profession: Rt/Me
Default

Normally I would agree with you. But now those pets are doing alot more than before. Have you seen what they are able to pull off now? A careful mix of pet skills and shutdown skills from the ranger would disable your ability to simply kill the annoying bug at your heels. Honestly, I am grateful for the general sense in the communties towards pets, it gives me that much more time to exploit it.
Halfy is offline   Reply With Quote
Old Apr 12, 2005, 12:06 AM // 00:06   #13
Elite Guru
 
Weezer_Blue's Avatar
 
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
Default

I wouldn't hesitate to slaughter a pet that was becoming bothersome. It would take only a few shots. But I would probably shut up the pet's master first - or just ignore it and kill everything else. In any case, I never have to deal with stuff like that. Fortunatly, Rangers are the most underestimated class in the game.
__________________
Weezer_Blue is offline   Reply With Quote
Old Apr 12, 2005, 03:33 AM // 03:33   #14
Krytan Explorer
 
Davion's Avatar
 
Join Date: Feb 2005
Location: wherever the winds take me
Profession: R/Mo
Default

[QUOTE=Loviatar]
Quote:
Originally Posted by Bgnome
i dont think there is a definitive list of pet statistics. there seem to be a whole lot of variables and limited testability.

QUOTE]

not as numbered stats but as a comparison to each other

neat rows and colums ranking by speed durability damage but in relation to each other
In a previous thread a month or so ago... someone asked for that chart as well.... the one you are speaking of is one I had alluded to and seen as well...I still share your embarrassment on that...endless searching and still I have not located its hidden (misplaced location in my senility) whereabouts. But I do believe we are on the same search....and I do feel better knowing I wasn't the only one who saw it at one point.

(and NO,.. my search has not concluded yet....i will find that ellusive lil guy )

EDIT : WOOHOO (ahem..sorry got excited)..did an ancient archive search......Bgnome was the originator.... ..here's the link...does a short scan on the different pets.Not all are included..and it got buried in time...but it was the start of something cohesive on the pet stats.

http://www.guildwarsguru.com/forum/a...php/t-239.html

Last edited by Davion; Apr 12, 2005 at 04:28 AM // 04:28..
Davion is offline   Reply With Quote
Old Apr 12, 2005, 10:55 AM // 10:55   #15
Lion's Arch Merchant
 
HotSnack's Avatar
 
Join Date: Feb 2005
Default

Wow, I'm a little surprised people still remember that thread.

Though I just like to add that while I tried to record the data as accurately as possible, it does suffer from varying pet lvl differences and a limited pet sample.

I think the conclusions were something like:
Stalker: highest damage output
Moa bird: highest AR
Warthog: somewhere in between

Edit: actuallly Warthogs had the highest AR (armour rating), but I think Moas had a larger hp pool or some sort.

Last edited by HotSnack; Apr 12, 2005 at 08:36 PM // 20:36..
HotSnack is offline   Reply With Quote
Old Apr 12, 2005, 08:00 PM // 20:00   #16
Forge Runner
 
Join Date: Feb 2005
Default

Hmm... I doubt the warthog has the highest attack rate... I would put it slightly behinde moa birds... but in terms of survival capability, I would say warthog for sure. Whether it was armor or HP that helped it... that I don't know.

Also, my warthog do around 22 damage per hit on a lightning drake unbuff at lv20 with 10 beast mastery.

Edit: now come to think of it... I dont remember my warthog doing a variety of damages... it seems to be all the same...? I going to have to take a look...

Last edited by Vermilion Okeanos; Apr 12, 2005 at 08:06 PM // 20:06..
Vermilion Okeanos is offline   Reply With Quote
Old Apr 12, 2005, 08:35 PM // 20:35   #17
Lion's Arch Merchant
 
HotSnack's Avatar
 
Join Date: Feb 2005
Default

Whoops, I should have explained that AR meant armour rating, I used RoA to represent attack speed.
HotSnack is offline   Reply With Quote
Old Apr 12, 2005, 08:42 PM // 20:42   #18
Forge Runner
 
Join Date: Feb 2005
Default

lol, i see... @_@ I thought armor are AL = armor level
Vermilion Okeanos is offline   Reply With Quote
Old Apr 12, 2005, 09:42 PM // 21:42   #19
Lion's Arch Merchant
 
HotSnack's Avatar
 
Join Date: Feb 2005
Default

Probably is, and it's just me being awkward.
HotSnack is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
PC on Eternal shield, Received Damage -2 in Stance, Armor+7 Vs. Piercing Damage DvM Price Check 6 Jan 31, 2006 12:22 AM // 00:22
Golden Max Damage Chaos Axe, Damage +13% While Enchanted & Near Perfect Half-Moon Bongo Sell 8 Sep 15, 2005 04:38 PM // 16:38
Vigilante Buy 0 Jul 02, 2005 06:19 AM // 06:19
[wtb] Golden Dragon Sword 15-22 Damage, +health +damage, Paying Each Afforded Amount! Seyda Neen Ventari's Corner 0 Jun 03, 2005 02:13 PM // 14:13


All times are GMT. The time now is 01:38 AM // 01:38.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("